Smartboard+Resources

= Art =

Lesson plans
> ** Electrifying Art History ** Grades 7-12 > Learn about famous artists and their work through interactive, participatory visual presentations > Available [] > ** Visualizing Art in 3-D ** Grades 7-12 > Create virtual art > Available []

** Web sites **
** Cross-curricular **

Ideas
> Save lessons to present to s**tudents who were absent**. [] Use the "**record**" feature to make a short movie to **demonstrate steps in using computer software**. Example - Teaching Adobe Premier - record a short movie of "Importing a Still Image." Make a lot of short movies with an index. Create a "How To" cd for class/studentsto use. [] > Use the SmartBoard to prepare a lecture and training sessions and burn it to a cd. Then use it for "**substitute lesson plans**" on a day you have to be gone. No more lost time when the teacher has to be out and very easy for the substitute to deliver! [] > **Portfolio assessment** using microphone and SmartBoard recorder. Student presents project research on SmartBoard during class. During parent/teacher conference, the taped original presentation is shown to parents and the original work could be considered a draft. Students can go to draft presentation and make corrections. Teachers and parents can then view and hear corrections or though processes of learning and revising. []

** Web sites **
> ** General games @ Funbrain.com **

> Search by subject area and/or grade level. []


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Ideas
> **Ideas for teaching writing**, e.g. interactive story writing, collaborative writing and revising. [] Do **daily language** on Smart Board. Have kids come up and make changes using editing and proofreading marks. Also use highlighter tool to highlight nouns, verbs, adjectives, etc. [] > "I use mine every morning for **Daily Oral Language and Daily Analogies**. The kids fix the mistakes in sentences on paper and then I call them up, one-by-one to fix them with editing marks on the SMARTBoard. " Brooke Higgins Carthage, MO [|http://emints.more.net/info/northeast/techtips.html#tip%204] > **Grammar practice:** Write words that make a sentence. Scramble the words and have the kids to together the words to make their own sentences. [] > **Growing stories:** Have students come to the SmartBoard at different times during the day to add an original sentence to a story. You could begin with a prompt or have students begin the story themselves. [|http://emints.more.net/info/northeast/techtips.html#tip%204] > ** Literacy in Junior school ** Read with the class, drawing attention to key parts from the text. Children can then come up and highlight or underline words in the word and sentence level work. Key phrases, dialogue and the manipulation of text can be used by the children as a board activity or as a follow up in the computer suite. [] [scroll halfway down page] > Write a daily **newsletter article** with students. We discuss what we learned that day and write a paragraph about it. Students use the on-screen keyboard to help with writing the article. Add digital camera pictures, clipart, etc. At the end of each week, print the newsletter and students take it home. [] > ** Primary School Literacy Activities ** Includes objectives, tasks, and outcomes [] > **Spelling rules:** "Type in your spelling list in separate text boxes. Have students group the word and then make their own rules for how the groups are similar. This activity could also be performed in groups with each group having a unique page of words. This could also be done with grammar rules, such as the rules for creating plurals. Put several sample words on the board, have the students group the similar words and write the rules for creating plurals." [|http://emints.more.net/info/northeast/techtips.html#tip%204] > **Word sounds, prefixes and suffixes:** "Type the part of the word to be studied (such as ing) in a different color. Type base parts in separate boxes and have students drag the boxes to create unique words." [|http://emints.more.net/info/northeast/techtips.html#tip%204]

Lesson plans
> **Adjectives.** Outcomes of lesson: > [] ** Animals on Display ** Grades K-6 Students develop PowerPoint presentations about their favorite animals [] > ** Haiku is Happening ** Grades K-6 Encourages students to associate words with images and better understand haiku poetry. [] > ** Learning Letter by Letter ** Grades K-6 Used with cursive writing software, this lesson makes use of the SMART Board interactive whiteboard's handwriting-recognition feature to test students' handwriting skills. [] > ** Learning by Example ** Grades K-6 Collaborative creative writing and editing. Students work together on a story and apply what they've learned to their own individual writing pieces. [] > **Rhyming cvc words.** Sebastian Swan with 1st grade. [] > ** Short stories simplified ** Grades 7-12 This lesson teaches students to recognize the key components of a story and organize their ideas to generate a creative composition. []
 * to investigate the effect of changing adjectives
 * to use adjectives to make text more interesting

** Web sites **

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Ideas
> Use of interactive white board with foreign language CD-Rom in HS classroom

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Lesson plans
> ** Primary School citizenship ** > []

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Lesson plans
> ** Evaluating information, checking accuracy and questioning plausibility **

> []

** Web sites **
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Ideas
> "...I scanned the math manipulatives we use in class and saved them in a file. I scanned them all as separate objects, so they can be manipulated on the screen. This is helpful to have students share how they may have solved a problem and to be able to demonstrate it on the smartboard." Lori Mathys 4th grade California Elementary [|http://emints.more.net/info/northeast/techtips.html#tip%204]

Lesson plans
> ** Math Problems: Power in Numbers **

> Grades 7-12

> Students solve mathematical problems in a group setting

> [] ** Mathematics in Junior school ** 100 board patterns [] > ** Math Word Problems ** "Use this file as an alternative for reviewing math word problems that may appear on the TAAS test. Students can use the SMART pens to solve the problem on the board." []

** Web sites **
> ** ExploreMath **

> Highly interactive math activities for students and educators. []

> Topics include: >> ** Across the grades ** >> **Pre-K - 2** >> **Grades 3 - 5** >> **Grades 6-8** >> ** Grades 9-12 ** **// [|Back to top] //** **Math•lets** are math applets you can use to explore math and create interactive lessons. [|http://illuminations.nctm.org/mathlets/index.html] >> ** Affine Recurrence Plotter: A(n) = b A(n-1) + c **
 * Points in the plane Lines/Linear equations
 * Quadratics/polynomials
 * Systems
 * Inequalities
 * Conic sections
 * Exponentials/logarithms
 * Trigonometry
 * Complex Numbers
 * Absolute value
 * Reflections
 * Probability
 * **i-Maths** are online, interactive, multimedia math investigations. Available at []
 * Exploring Connections Between Mathematics and Art []
 * Equivalence []
 * Developing Geometry Concepts Using Computer Programming Environments []
 * Exploring Geometric Solids and Their Properties []
 * Simulating Probability Situations Using Box Models []
 * Exploring Histograms []
 * Analyzing Numeric and Geometric Patterns of Paper Pool []
 * The Factor Game []
 * The Product Game []
 * Investigating Linear Relationships: The Regression Line and Correlation []
 * Using Algebra and Discrete Mathematics to Investigate Population Changes in a Trout Pond []
 * Whelk-Come to Mathematics: Using Rational Functions to Investigate the Behavior of Northwestern Crows []
 * Shedding Light on the Subject: Function Models of Light Decay []
 * Put the Heart into Mathematics: Cardiac Output, Rates of Change and Accumulation []

>> Grades 6-8 and 9-12

>> Customized grapher based on general Spreadsheet and Graphing Tool. Use tool to investigate graphically effects of varying parameters in an affine recurrence relation, using sliders to adjust values.

>> [] ** Affine Recurrence Spreadsheet: A(n) = b A(n-1) + c ** Grades 6-8 and 9-12 Customized spreadsheet based on the general Spreadsheet and Graphing Tool. Preloaded to numerically investigate affine recurrence relations. [] >> ** Cubes ** Grades 3-5 Volume of cubes can be developed by considering unit cubes, single row (longs) of unit cubes or single layer (flats) of cubes using this applet. [] >> ** Electronic Abacus Applet ** Grades pre-K-2 and 3-5 Explores use of abacus model for representing numbers and performing addition. [] >> ** Expression Pan Balance ** Grades 3-5, 6-8 and 9-12 Interactive pan balance "weighs" numeric or algebraic expressions. Practice arithmetic and algebraic skills, and investigate concept of "equivalence" [] >> ** Factor Game ** Grades 3-5 and 6-8 Interactive game that exercises factoring ability. Test skills against a human or the computer. [] >> **Fractal Tool** PROTOTYPE Grades 3-5, 6-8 and 9-12 Try the preset fractals and play with the shapes in each window to understand the iteration process [] >> ** Fraction Game ** Grades 3-5 and 6-8 Interactive one-person game to practice skills while exploring relationships among fractions and ways of combining fractions. [] >> ** Fraction Pie ** Grades 3-5, 6-8 Explores several models for representing fractions with adjustable numerators and denominators. //Version 1:// The range of numerator limited to values from 0 &endash; 20; denominator limited to benchmark values 1, 2, 4, 5, 8, 10 and 20. //Version 2:// The range of the numerator and denominator is limited to values from 0 to 20. Version 3: The range of the numerator and denominator is limited to values from 0 to 100. [] **// [|Back to top] //** >>

>> **Graph Creator** PROTOTYPE

>> Grades 6-8 and 9-12

>> A prototype graph creator for drawing and manipulating graphs.

>> [] ** Isometric Drawing Tool ** Grades 3-5, 6-8 and 9-12 Use interactive mathlet to create dynamic drawings on isometric dot paper. Draw figures using edges, faces, or cubes. Shift, rotate, color, decompose, and view in 3D or 2D. [] >> ** Now/Next Recurrence Table Generator ** Grades 6-8 and 9-12 Illustrates one method of dynamically generating a table of values for a recurrence equation. [] >> ** Pool Table ** Grades 3-5 and 6-8 Interactive electronic version of the game of Paper Pool, in which players shoot a pool ball so that it bounces off the sides of the table at a 45-degree angle until it lands in another corner. [] >> ** Product Game ** Grades 3-5 and 6-8 Interactive game that exercises skill with factors and multiples. [] >> ** Shape Pan Balance ** Grades preK-2 and 3-5 Double pan balance provides environment to consider concept of "equivalence". Weight of objects can be specified and fixed, or changed dynamically. [] >> **Shape Tool** PROTOTYPE Grades 3-5 and 6-8 Tool to manipulate different shapes in several ways. Draw, color, paste, slice, rotate, reflect, expand, and contract. [] >> ** Sound Sketch Tool ** Grades 6-8 and 9-12 Sound can be measured and quantified in many different ways. Sheet music is one way to represent a series of sounds. MP3 players and computers use a different representation to store a sound. This activity includes software that allows you to sketch and quantify sound using two different representations. [] >> **Sound Wave** - How do computers represent sound? Grades 9-12 Frequently sound is described using terms such as pitch, tone, frequency, intensity or loudness. To understand the origins of these terms as well as to understand the mathematical models used to represent sound, this applet can help you to explore the dynamics of a sound wave. [] >> ** Spreadsheet and Graphing Tool ** Grades 6-8 and 9-12 Interactive math applet combines features of spreadsheets and graphing calculators. Can be used as general tool or customized for specific purposes. [] **// [|Back to top] //** >>

>> ** Spreadsheet **

>> Grades 6-8 and 9-12

>> Simplified, yet powerful, spreadsheet has many of the same features as a complete spreadsheet. It is provided online so that you can remain in a web-browsing environment while using it, or in case you do not have a complete spreadsheet.

>> [] ** Vectors and Cars ** Grades 6-8 and 9-12 In interactive simulation, "drive" a car by adjusting the magnitude and direction of a velocity vector. [] >> ** Vectors and Planes ** Grades 6-8 and 9-12 In simulation, user "flies" an airplane by adjusting the airplane velocity vector and the wind velocity vector. [] >> Explore **logic patterns**
 * Patterns in Math **

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>> Explore **number patterns**

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>> Explore **word patterns**

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 * Project Interactivate ** Java-based tools that correlate with middle school Math standards and concepts. Includes lessons, discussions of concepts and activities to use with students. [] The Elementary (gr. 3-5) versions are at []
 * Shape and Space in Geometry ** Activities about shape, including identifying properties of shapes and measuring dimensions. Activities about space focus on moving objects around in your imagination, and visualizing how things will look. []


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Lesson plans
> ** World Music **

> Grades K-6

> Students present their knowledge of world music to the class using online resources and an interactive CD-ROM. [] ** Web sites **


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Ideas
> **Ideas for Science class**, including Virtual Field Trips, Multimedia Presentations, Ask an Expert. [] Science - creating a diagram of a cell, electrical circuit, water cycle, etc. Create a slide show where each component is added, labeled and put as a separate slide so you can build something in sequential steps. Then save to computer for review or information for kids who were absent or need review. Literacy - Put passage on screen and have kids underline or highlight or mark key information for discussion or better understanding of passage. []

Lesson plans
> Learning about the **life cycle of a frog**: primary grades. Includes Smart Notebook file

> [] Description of interactive lesson on **storms**, including concepts of atmobasics of atmospheric pressure, wind, temperature, humidity, and clouds. [] > ** Mining for Rock and Mineral Uses ** Grades K-6 Students compare and contrast rock and mineral properties to determine their uses, working on the SMART Board interactive whiteboard to brainstorm and organize ideas [] > ** Daily Weather ** Elementary []

** Web sites **
> ** ExploreScience **

> Highly interactive science activities for students and educators. [|http://www.explorescience.com/]

> Topics include: Building Blocks, Mechanics, Wave Motion, Electricity and Magnetism, Optics, Astronomy, and Life Sciences **IMMEX** (Interactive Multi-Media Exercises)

Frameworks for the classroom integration of problem-solving technologies. Series of web-based problem sets. Allows teachers to track student actions. Covers scientific and non-scientific disciplines. [] **Laws of Light** [Annenberg project] Light behaves according to special rules; for example, it usually travels in a straight line and it bounces off mirrors at the same angle it hits them. [] **Science of Light** [Annenberg project] Light in Color. Color is more than decoration, and perceiving color is tricky. Three activities help you see how colors interact and how we can use color as a scientific tool. [] **Soda Constructor**Have to see this to believe it! Explore changes to creature behaviors when you adjust gravity, friction, springs and muscle power. []
 * IPhysics ** Interactive inquiry-based internet experiments. Requires Shockwave and Java. []
 * **Measurement**: Time Estimation, Time Graphing
 * **Mechanics**: Inclined Plane I, Inclined Plane II, Air Track, ShockWave, Free Fall, Projectile Motion, Torque, Moment of Inertia, Acceleration, Vector Addition, Force Equilibrium, Pulley System, Inclined Plane, Newton's 2nd Law, Projectile Motion, Collisions, Newton's Cradle, Centripetal Force
 * **Fluids & Heat:** Density, Fluid Pressure, Thermal Equilibrium, Pressure in Liquids, Buoyant Force, Ideal Gas Law.
 * **Waves and Sound:** Doppler Effect, Beat Frequency, Wave Interference, Pendulum, Longitudinal Waves, Reflection and Refraction, Doppler Effect
 * **Light:** Prism, Convex Lens and Ray Diagram, Color Mixing - Additive, Color Mixing - Subtractive, Refraction, Refracting Telescope
 * **Electricity & Magnetism:** Coulomb Force, Electric Field, Series and Parallel Circuits, Lenz's Law, Induced Current, Faraday's Discovery, AC Circuits, Magnetic Field (bar magnet), Magnetic Field (wire), Ohm's Law, Oscillating Circuit
 * **Modern and Atomic Physics:**Rutheford Model of the Atom, Bohr Model of the Atom, Schrodinger and Bohr Model, Relativity, Radioactive Decay, Half-Life
 * **Physics & Technology:** Water in a Microwave Oven, Cooking "Nodes" in a Microwave Oven, Fluoroscope and X-ray, X-ray Emissions, Television Pixel Scanning, Television Picture Tube, Polarizing Lenses, Calculator Display, Liquid Crystal Display (LCD), DC Circuits, DC Motor (LCD), Generator
 * **Drill and Practice:** Scientific Notation, Significant Figures


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Ideas
> **Map Reviews:** "Have students label regions by dragging clip art pictures which have been copied and pasted into a Notebook document along with a map of city, state, or the United States. "[|http://emints.more.net/info/northeast/techtips.html#tip%204] Notebook page for Social Studies involves sorting examples to **distinguish between a law, an interpretation of the law, and an enforcement of the law**. []

Lesson plans
> ** Mysteries of Mayan Culture **

> Grades K-6

> Students participate in an interactive WebQuest that explores Mayan culture. Using the SMART Board interactive whiteboard, they will participate in an online journey and capture what they learn with electronic notes.

> [] ** Novice Newshounds ** Grades 7-12 Students study online and print resources, analyze and practice news writing, and collaboratively publish their own newspaper. [] > ** Pioneering Ways to Understand the Past ** Grades K-6 Brainstorming ideas both textually and graphically to challenge students' assumptions about pioneer life in North America. [] > ** Primary Sources in primary school ** [] > ** Take a Road Trip ** Grades 4-8 []

** Web sites **
> ** Interactive Map Machine **

> Create customized maps. Use an atlas, satellite shots, and other resources. Hosted by National Geographic. [|http://plasma.nationalgeographic.com/mapmachine] ** Virtual Tourist ** Get info on sites to visit, build personal travel pages and maps, and access online tools including time converter, currency converter, metric converter, language translator, and travel warnings. [] > ** Xpeditions Hall ** National Geographic Society's interactive "museum" of geography journeys. Climb a mountain, hover over the Earth, speed across Europe, visit an archeological dig... []